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Alabaster Potion (XWW)
Typ: Instant
Text: Give target player X life, or prevent X damage to any creature or player.
Rarita: C1
Edice: 4th


Apprentice Wizard (1UU)
Typ: Summon Wizard
Power/Toughness: 0/1
Text: U, TAP: Add 3 to your mana pool. Play this ability as an interrupt.
Rarita: C1
Edice: 4th


Benalish Hero (W)
Typ: Summon Hero
Power/Toughness: 1/1
Text: Banding
Rarita: C1
Edice: 4th


Blue Ward (W)
Typ: Enchant Creature
Text: Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward.
Rarita: U1
Edice: 4th


Brainwash (W)
Typ: Enchant Creature
Text: Target creature cannot attack unless its controller pays an additional 3.
Rarita: C1
Edice: 4th


Carnivorous Plant (3G)
Typ: Summon Wall
Power/Toughness: 4/5
Text:
Rarita: C1
Edice: 4th


Cave People (1RR)
Typ: Summon Cave People
Power/Toughness: 1/4
Text: When attacking, Cave People gets +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn.
Rarita: U1
Edice: 4th


Circle of Protection: Black (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th


Circle of Protection: Blue (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th


Circle of Protection: Green (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th


Circle of Protection: Red (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th


Circle of Protection: White (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th


Creature Bond (1U)
Typ: Enchant Creature
Text: If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller.
Rarita: C1
Edice: 4th


Death Ward (W)
Typ: Instant
Text: Regenerate target creature.
Rarita: C1
Edice: 4th


Energy Flux (2U)
Typ: Enchantment
Text: During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying.
Rarita: U1
Edice: 4th


Energy Tap (U)
Typ: Sorcery
Text: Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool.
Rarita: C1
Edice: 4th


Erosion (UUU)
Typ: Enchant Land
Text: During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Rarita: C1
Edice: 4th


Flight (U)
Typ: Enchant Creature
Text: Target creature gains flying.
Rarita: C1
Edice: 4th


Flood (U)
Typ: Enchantment
Text: UU: Tap target creature without flying.
Rarita: C1
Edice: 4th


Gaseous Form (2U)
Typ: Enchant Creature
Text: Target creature neither deals nor receives damage during combat.
Rarita: C1
Edice: 4th


Giant Spider (3G)
Typ: Summon Spider
Power/Toughness: 2/4
Text: Can block creatures with flying.
Rarita: C1
Edice: 4th


Goblin Rock Sled (1R)
Typ: Summon Rock Sled
Power/Toughness: 3/1
Text: Trample Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn.
Rarita: C1
Edice: 4th


Holy Armor (W)
Typ: Enchant Creature
Text: Target creature gets +0/+2. W: Target creature Holy Armor enchants gets +0/+1 until end of turn.
Rarita: C1
Edice: 4th


Holy Strength (W)
Typ: Enchant Creature
Text: Target creature gets +1/+2.
Rarita: C1
Edice: 4th


Jump (U)
Typ: Instant
Text: Target creature gains flying until end of turn.
Rarita: C1
Edice: 4th


Lost Soul (1BB)
Typ: Summon Lost Soul
Power/Toughness: 2/1
Text: Swampwalk
Rarita: C1
Edice: 4th


Merfolk of the Pearl Trident (U)
Typ: Summon Merfolk
Power/Toughness: 1/1
Text:
Rarita: C1
Edice: 4th


Mesa Pegasus (1W)
Typ: Summon Pegasus
Power/Toughness: 1/1
Text: Flying, banding
Rarita: C1
Edice: 4th


Morale (1WW)
Typ: Instant
Text: All attacking creatures get +1/+1 until end of turn.
Rarita: C1
Edice: 4th


Nevinyrral's Disk (4)
Typ: Artifact
Text: Comes into play tapped. 1, TAP: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.
Rarita: R1
Edice: 4th


Pearled Unicorn (2W)
Typ: Summon Unicorn
Power/Toughness: 2/2
Text:
Rarita: C1
Edice: 4th


Phantasmal Terrain (UU)
Typ: Enchant Land
Text: Target land becomes any basic land type of your choice.
Rarita: C1
Edice: 4th


Piety (2W)
Typ: Instant
Text: All blocking creatures get +0/+3 until end of turn.
Rarita: C1
Edice: 4th


Pikemen (1W)
Typ: Summon Pikemen
Power/Toughness: 1/1
Text: Banding, first strike
Rarita: C1
Edice: 4th


Power Leak (1U)
Typ: Enchant Enchantment
Text: During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak.
Rarita: C1
Edice: 4th


Psychic Venom (1U)
Typ: Enchant Land
Text: Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Rarita: C1
Edice: 4th


Samite Healer (1W)
Typ: Summon Cleric
Power/Toughness: 1/1
Text: TAP: Prevent 1 damage to any creature or player.
Rarita: C1
Edice: 4th


Sea Serpent (5U)
Typ: Summon Serpent
Power/Toughness: 5/5
Text: Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.
Rarita: C1
Edice: 4th


Seeker (2WW)
Typ: Enchant Creature
Text: Target creature cannot be blocked except by white creatures and artifact creatures.
Rarita: C1
Edice: 4th


Shatter (1R)
Typ: Instant
Text: Destroy target artifact.
Rarita: C1
Edice: 4th


Terror (1B)
Typ: Instant
Text: Bury target non-black or non-artifact creature.
Rarita: C1
Edice: 4th


Tranquility (2G)
Typ: Sorcery
Text: Destroy all enchantments.
Rarita: C1
Edice: 4th


Twiddle (U)
Typ: Instant
Text: Tap or untap target land, artifact, or creature.
Rarita: C1
Edice: 4th


Wall of Wood (G)
Typ: Summon Wall
Power/Toughness: 0/3
Text:
Rarita: C1
Edice: 4th


White Ward (W)
Typ: Enchant Creature
Text: Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward.
Rarita: U1
Edice: 4th


Arenson's Aura (2W)
Typ: Enchantment
Text: W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Play this ability as an interrupt.
Rarita: U1
Edice: 5th


Armor of Faith (W)
Typ: Enchant Creature
Text: Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn.
Rarita: C1
Edice: 5th


Barbed Sextant (1)
Typ: Artifact
Text: 1, TAP, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th


Blessed Wine (1W)
Typ: Instant
Text: Gain 1 life. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th


Dandan (UU)
Typ: Summon Dandan
Power/Toughness: 4/1
Text: Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)
Rarita: C1
Edice: 5th


Dark Maze (4U)
Typ: Summon Wall
Power/Toughness: 4/5
Text: 0: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game.
Rarita: C1
Edice: 5th


Enervate (1U)
Typ: Instant
Text: Tap target artifact, creature, or land. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th


Goblin Digging Team (R)
Typ: Summon Goblins
Power/Toughness: 1/1
Text: TAP, Sacrifice Goblin Digging Team: Destroy target Wall.
Rarita: C1
Edice: 5th


Goblin War Drums (2R)
Typ: Enchantment
Text: Each creature you control cannot be blocked by only one creature.
Rarita: C1
Edice: 5th


Heal (W)
Typ: Instant
Text: Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th


Hipparion (1W)
Typ: Summon Hipparion
Power/Toughness: 1/3
Text: Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional 1.
Rarita: C1
Edice: 5th


Kjeldoran Skycaptain (4W)
Typ: Summon Soldier
Power/Toughness: 2/2
Text: Banding, flying, first strike
Rarita: U1
Edice: 5th


Krovikan Sorcerer (2U)
Typ: Summon Wizard
Power/Toughness: 1/1
Text: TAP, Choose and discard a nonblack card: Draw a card. TAP, Choose and discard a black card: Draw two cards, then choose and discard one of them.
Rarita: C1
Edice: 5th


Lhurgoyf (2GG)
Typ: Summon Lhurgoyf
Power/Toughness: */1+*
Text: Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards.
Rarita: R1
Edice: 5th


Mesa Falcon (1W)
Typ: Summon Falcon
Power/Toughness: 1/1
Text: Flying 1W: +0/+1 until end of turn
Rarita: C1
Edice: 5th


Portent (U)
Typ: Sorcery
Text: Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th


Prismatic Ward (1W)
Typ: Enchant Creature
Text: When you play Prismatic Ward, choose a color. All damage dealt to enchanted creature by sources of the chosen color is reduced to 0.
Rarita: C1
Edice: 5th


Shield Bearer (1W)
Typ: Summon Soldier
Power/Toughness: 0/3
Text: Banding
Rarita: C1
Edice: 5th


Vodalian Soldiers (1U)
Typ: Summon Merfolk
Power/Toughness: 1/2
Text:
Rarita: C1
Edice: 5th


Venerable Monk (2W)
Typ: Creature - Cleric
Power/Toughness: 2/2
Text: When Venerable Monk comes into play, you gain 2 life.
Rarita: C
Edice: 6th


Remedy (1W)
Typ: Instant
Text: Prevent the next 5 damage this turn divided any way you choose among any number of target creatures and/or players.
Rarita: C
Edice: 6th


Warrior's Honor (2W)
Typ: Instant
Text: Creatures you control get +1/+1 until end of turn.
Rarita: C
Edice: 6th


Standing Troops (2W)
Typ: Creature - Soldier
Power/Toughness: 1/4
Text: Attacking doesn't cause Standing Troops to tap.
Rarita: C
Edice: 6th


Inspiration (3U)
Typ: Instant
Text: Target player draws two cards.
Rarita: C
Edice: 6th


Sea Monster (4UU)
Typ: Creature - Serpent
Power/Toughness: 6/6
Text: Sea Monster can't attack unless defending player controls an island.
Rarita: C
Edice: 6th


Storm Crow (1U)
Typ: Creature - Bird
Power/Toughness: 1/2
Text: Flying
Rarita: C
Edice: 6th


Dry Spell (1B)
Typ: Sorcery
Text: Dry Spell deals 1 damage to each creature and each player.
Rarita: C
Edice: 6th


Fog Elemental (2U)
Typ: Creature - Elemental
Power/Toughness: 4/4
Text: Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Rarita: C
Edice: 6th


Goblin Elite Infantry (1R)
Typ: Creature - Goblin
Power/Toughness: 2/2
Text: Whenever Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn.
Rarita: C
Edice: 6th


Skyshroud Falcon (1W)
Typ: Creature - Bird
Power/Toughness: 1/1
Text: Flying. Attacking doesn't cause Skyshroud Falcon to tap.
Rarita: C
Edice: 7th


Index (U)
Typ: Sorcery
Text: Look at the top five cards of your library, then put them back in any order.
Rarita: C
Edice: 8th


Storm Elemental (5U)
Typ: Summon Elemental
Power/Toughness: 3/4
Text: Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn.
Rarita: U2
Edice: Alliances


Angelfire Crusader (3W)
Typ: Creature - Soldier
Power/Toughness: 2/3
Text: [R]: Angelfire Crusader gets +1/+0 until end of turn.
Rarita: C
Edice: Apocalypse


Coalition Honor Guard (3W)
Typ: Creature - Flagbearer
Power/Toughness: 2/4
Text: If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Rarita: C
Edice: Apocalypse


Dega Disciple (W)
Typ: Creature - Wizard
Power/Toughness: 1/1
Text: [B], TAP: Target creature gets -2/-0 until end of turn.[R], TAP: Target creature gets +2/+0 until end of turn.
Rarita: C
Edice: Apocalypse


Divine Light (W)
Typ: Sorcery
Text: Prevent all damage that would be dealt this turn to creatures you control.
Rarita: C
Edice: Apocalypse


Helionaut (2W)
Typ: Creature - Soldier
Power/Toughness: 1/2
Text: Flying[1], TAP: Add one mana of any color to your mana pool.
Rarita: C
Edice: Apocalypse


Manacles of Decay (1W)
Typ: Enchant Creature
Text: Enchanted creature can't attack.[B]: Enchanted creature gets -1/-1 until end of turn.[R]: Enchanted creature can't block this turn.
Rarita: C
Edice: Apocalypse


Orim's Thunder (2W)
Typ: Instant
Text: Kicker [R] (You may pay an additional [R] as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.
Rarita: C
Edice: Apocalypse


Shield of Duty and Reason (W)
Typ: Enchant Creature
Text: Enchanted creature has protection from green and from blue.
Rarita: C
Edice: Apocalypse


Standard Bearer (1W)
Typ: Creature - Flagbearer
Power/Toughness: 1/1
Text: If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Rarita: C
Edice: Apocalypse


Ceta Disciple (U)
Typ: Creature - Wizard
Power/Toughness: 1/1
Text: [R], TAP: Target creature gets +2/+0 until end of turn. [G], TAP: Add one mana of any color to your mana pool.
Rarita: C
Edice: Apocalypse


Coastal Drake (2U)
Typ: Creature - Drake
Power/Toughness: 2/1
Text: Flying[1][U], TAP: Return target Kavu to its owner's hand.
Rarita: C
Edice: Apocalypse


Jaded Response (1U)
Typ: Instant
Text: Counter target spell if it shares a color with a creature you control.
Rarita: C
Edice: Apocalypse


Jilt (1U)
Typ: Instant
Text: Kicker [1][R] (You may pay an additional [1][R] as you play this spell.) Return target creature to its owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.
Rarita: C
Edice: Apocalypse


Living Airship (3U)
Typ: Creature - Ship
Power/Toughness: 2/3
Text: Flying[2][G]: Regenerate Living Airship.
Rarita: C
Edice: Apocalypse


Reef Shaman (U)
Typ: Creature - Merfolk
Power/Toughness: 0/2
Text: TAP: Target land's type becomes the basic land type of your choice until end of turn.
Rarita: C
Edice: Apocalypse


Shimmering Mirage (1U)
Typ: Instant
Text: Target land's type becomes the basic land type of your choice until end of turn.Draw a card.
Rarita: C
Edice: Apocalypse


Whirlpool Rider (1U)
Typ: Creature - Merfolk
Power/Toughness: 1/1
Text: When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
Rarita: C
Edice: Apocalypse


Fishliver Oil (1U)
Typ: Enchant Creature
Text: Target creature gains islandwalk.
Rarita: C3
Edice: Chronicles


Flash Flood (U)
Typ: Instant
Text: Destroy target red permanent or return target mountain to owner's hand.
Rarita: C3
Edice: Chronicles


Runesword (6)
Typ: Artifact
Text: 3, TAP: Target attacking creature gets +2/+0 until end of turn. Any creature damaged by that creature cannot regenerate this turn; if such a creature receives lethal damage this turn, remove it from the game. If the target leaves play before end of turn, bury Runesword.
Rarita: C2
Edice: Chronicles


Wall of Heat (2R)
Typ: Summon Wall
Power/Toughness: 2/6
Text:
Rarita: C3
Edice: Chronicles


Kor Chant (2W)
Typ: Instant
Text: Redirect to target creature all damage dealt to any one creature you control from any one source.
Rarita: C
Edice: Exodus


Arctic Foxes (1W)
Typ: Summon Foxes
Power/Toughness: 1/1
Text: If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block Arctic Foxes.
Rarita: C1
Edice: Ice Age


Arnjlot's Ascent (1UU)
Typ: Enchantment
Text: Cumulative Upkeep: U 1: Target creature gains flying until end of turn.
Rarita: C1
Edice: Ice Age


Balduvian Shaman (U)
Typ: Summon Cleric
Power/Toughness: 1/1
Text: TAP: Permanantly change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells." Balduvian Shaman cannot change mana symbols. That enchantment now has Cumulative Upkeep: 1.
Rarita: C1
Edice: Ice Age


Clairvoyance (U)
Typ: Instant
Text: Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
Rarita: C1
Edice: Ice Age


Cooperation (2W)
Typ: Enchant Creature
Text: Target creature gains banding.
Rarita: C1
Edice: Ice Age


Elvish Healer (2W)
Typ: Summon Cleric
Power/Toughness: 1/2
Text: TAP: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature.
Rarita: C1
Edice: Ice Age


Errant Minion (2U)
Typ: Enchant Creature
Text: During target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from Errant Minion.
Rarita: C1
Edice: Ice Age


Essence Flare (U)
Typ: Enchant Creature
Text: Target creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if Essence Flare is removed.
Rarita: C1
Edice: Ice Age


Fylgja (1WW)
Typ: Enchant Creature
Text: When Fylgja comes into play, put four healing counters on it. 0: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants. 2W: Put a healing counter on Fylgja.
Rarita: C1
Edice: Ice Age


Illusionary Forces (3U)
Typ: Summon Illusion
Power/Toughness: 4/4
Text: Flying Cumulative Upkeep: U
Rarita: C1
Edice: Ice Age


Infuse (2U)
Typ: Instant
Text: Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Rarita: C1
Edice: Ice Age


Kelsinko Ranger (W)
Typ: Summon Ranger
Power/Toughness: 1/1
Text: 1W: Target green creature gains first strike until end of turn.
Rarita: C1
Edice: Ice Age


Kjeldoran Guard (1W)
Typ: Summon Soldier
Power/Toughness: 1/1
Text: TAP: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands.
Rarita: C1
Edice: Ice Age


Kjeldoran Skyknight (2W)
Typ: Summon Soldier
Power/Toughness: 1/1
Text: Banding, flying, first strike
Rarita: C1
Edice: Ice Age


Mistfolk (UU)
Typ: Summon Mistfolk
Power/Toughness: 1/2
Text: U: Counter target spell that targets Mistfolk.
Rarita: C1
Edice: Ice Age


Mystic Remora (U)
Typ: Enchantment
Text: Cumulative Upkeep: 1 Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect.
Rarita: C1
Edice: Ice Age


Orcish Lumberjack (R)
Typ: Summon Orc
Power/Toughness: 1/1
Text: TAP: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.
Rarita: C1
Edice: Ice Age


Rally (WW)
Typ: Instant
Text: All blocking creatures get +1/+1 until end of turn.
Rarita: C1
Edice: Ice Age


Ray of Erasure (U)
Typ: Instant
Text: Target player takes the top card of his or her library and puts it in his or her graveyard. Draw a card at the beginning of the next turn's upkeep.
Rarita: C1
Edice: Ice Age


Snow Devil (1U)
Typ: Enchant Creature
Text: Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking.
Rarita: C1
Edice: Ice Age


Warning (W)
Typ: Instant
Text: Target attacking creature deals no damage in combat this turn.
Rarita: C1
Edice: Ice Age


Zuran Enchanter (1U)
Typ: Summon Wizard
Power/Toughness: 1/1
Text: 2B,TAP: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn.
Rarita: C1
Edice: Ice Age


Capashen Unicorn (1W)
Typ: Creature - Unicorn
Power/Toughness: 1/2
Text: 1W, Tap, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Rarita: C
Edice: Invasion


Dismantling Blow (2W)
Typ: Instant
Text: Kicker 2U (You may pay an additional 2U as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, draw two cards.
Rarita: C
Edice: Invasion


Orim's Touch (W)
Typ: Instant
Text: Kicker 1 (You may pay an additional 1 as you play this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If you paid the kicker cost, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
Rarita: C
Edice: Invasion


Probe (2U)
Typ: Sorcery
Text: Kicker 1B (You may pay an additional 1B as you play this spell.) Draw three cards, then discard two cards from your hand. If you paid the kicker cost, target player discards two cards from his or her hand.
Rarita: C
Edice: Invasion


Protective Sphere (2W)
Typ: Enchantment
Text: 1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Rarita: C
Edice: Invasion


Restrain (2W)
Typ: Instant
Text: Prevent all combat damage that would be dealt by target attacking creature this turn.Draw a card.
Rarita: C
Edice: Invasion


Sunscape Apprentice (W)
Typ: Creature - Wizard
Power/Toughness: 1/1
Text: G, Tap: Target creature gets +1/+1 until end of turn. U, Tap: Put target creature you control on top of its owner's library.
Rarita: C
Edice: Invasion


Tower Drake (2U)
Typ: Creature - Drake
Power/Toughness: 2/1
Text: Flying. W: Tower Drake gets +0/+1 until end of turn.
Rarita: C
Edice: Invasion


Revered Elder (2W)
Typ: Creature - Cleric
Power/Toughness: 1/2
Text: 1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Rarita: C
Edice: Mercadian Masques


Alarum (1W)
Typ: Instant
Text: Untap target nonattacking creature. That creature gets +1/+3 until end of turn.
Rarita: C1
Edice: Mirage


Binding Agony (1B)
Typ: Enchant Creature
Text: For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller.
Rarita: C1
Edice: Mirage


Chaos Charm (R)
Typ: Instant
Text: Choose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target Wall.
Rarita: C1
Edice: Mirage


Crash of Rhinos (6GG)
Typ: Summon Rhinos
Power/Toughness: 8/4
Text: Trample
Rarita: C1
Edice: Mirage


Ersatz Gnomes (3)
Typ: Artifact Creature
Power/Toughness: 1/1
Text: TAP: Target spell is colorless. Play this ability as an interrupt. TAP: Target permanent is colorless until end of turn.
Rarita: U1
Edice: Mirage


Fetid Horror (3B)
Typ: Summon Shade
Power/Toughness: 1/2
Text: B: +1/+1 until end of turn
Rarita: C1
Edice: Mirage


Goblin Tinkerer (1R)
Typ: Summon Goblin
Power/Toughness: 1/2
Text: R, TAP: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer.
Rarita: C1
Edice: Mirage


Horrible Hordes (3)
Typ: Artifact Creature
Power/Toughness: 2/2
Text: Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.)
Rarita: U1
Edice: Mirage


Merfolk Raiders (1U)
Typ: Summon Merfolk
Power/Toughness: 2/3
Text: Phasing; islandwalk (If defending player controls any islands, this creature is unblockable.)
Rarita: C1
Edice: Mirage


Skulking Ghost (1B)
Typ: Summon Ghost
Power/Toughness: 2/1
Text: If Skulking Ghost is the target of a spell or effect, bury Skulking Ghost.
Rarita: C1
Edice: Mirage


Soar (1U)
Typ: Enchant Creature
Text: You may choose to play Soar as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+1 and gains flying.
Rarita: C1
Edice: Mirage


Seal of Strength (G)
Typ: Enchantment
Text: Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
Rarita: C
Edice: Nemesis


Ransack (3U)
Typ: Sorcery
Text: Look at the top five cards of target player's library. Put any number of those cards on the bottom of that player's library in any order and the rest on top of the player's library in any order.
Rarita: U
Edice: Stronghold


Wall of Blossoms (1G)
Typ: Summon Wall
Power/Toughness: 0/4
Text: (Walls cannot attack.) When Wall of Blossoms comes into play, draw a card.
Rarita: U
Edice: Stronghold


Thalakos Sentry (1U)
Typ: Summon Soldier
Power/Toughness: 1/2
Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Rarita: C
Edice: Tempest


Chainer's Edict (1B)
Typ: Sorcery
Text: Target player sacrifices a creature. Flashback 5BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Rarita: U
Edice: Torment


Mask of Law and Grace (W)
Typ: Enchant Creature
Text: Enchanted creature gains protection from black and protection from red.
Rarita: C
Edice: Urza's Destiny


Tormented Angel (3W)
Typ: Creature - Angel
Power/Toughness: 1/5
Text: Flying
Rarita: C
Edice: Urza's Destiny


Fledgling Osprey (U)
Typ: Creature - Bird
Power/Toughness: 1/1
Text: Fledgling Osprey gains flying as long as it's enchanted.
Rarita: C
Edice: Urza's Destiny


Aura Flux (2U)
Typ: Enchantment
Text: Each other enchantment gains "During your upkeep, pay o2 or sacrifice this enchantment.
Rarita: C
Edice: Urza's Legacy


Dark Privilege (1B)
Typ: Enchant Creature
Text: Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.
Rarita: C1
Edice: Visions


Death Watch (B)
Typ: Enchant Creature
Text: If enchanted creature is put into any graveyard, that creature's controller loses an amount of life equal to to its power and you gain an amount of life equal to its toughness.
Rarita: C1
Edice: Visions


Hearth Charm (R)
Typ: Instant
Text: Choose one - Destroy target artifact creature; or all attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
Rarita: C1
Edice: Visions





Index