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Alabaster Potion (XWW)
Typ: Instant
Text: Give target player X life, or prevent X damage to any creature or player.
Rarita: C1
Edice: 4th
Apprentice Wizard (1UU)
Typ: Summon Wizard
Power/Toughness: 0/1
Text: U, TAP: Add 3 to your mana pool. Play this ability as an interrupt.
Rarita: C1
Edice: 4th
Benalish Hero (W)
Typ: Summon Hero
Power/Toughness: 1/1
Text: Banding
Rarita: C1
Edice: 4th
Blue Ward (W)
Typ: Enchant Creature
Text: Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward.
Rarita: U1
Edice: 4th
Brainwash (W)
Typ: Enchant Creature
Text: Target creature cannot attack unless its controller pays an additional 3.
Rarita: C1
Edice: 4th
Carnivorous Plant (3G)
Typ: Summon Wall
Power/Toughness: 4/5
Text:
Rarita: C1
Edice: 4th
Cave People (1RR)
Typ: Summon Cave People
Power/Toughness: 1/4
Text: When attacking, Cave People gets +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn.
Rarita: U1
Edice: 4th
Circle of Protection: Black (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th
Circle of Protection: Blue (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th
Circle of Protection: Green (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th
Circle of Protection: Red (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th
Circle of Protection: White (1W)
Typ: Enchantment
Text: 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
Rarita: C1
Edice: 4th
Creature Bond (1U)
Typ: Enchant Creature
Text: If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller.
Rarita: C1
Edice: 4th
Death Ward (W)
Typ: Instant
Text: Regenerate target creature.
Rarita: C1
Edice: 4th
Energy Flux (2U)
Typ: Enchantment
Text: During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying.
Rarita: U1
Edice: 4th
Energy Tap (U)
Typ: Sorcery
Text: Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool.
Rarita: C1
Edice: 4th
Erosion (UUU)
Typ: Enchant Land
Text: During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Rarita: C1
Edice: 4th
Flight (U)
Typ: Enchant Creature
Text: Target creature gains flying.
Rarita: C1
Edice: 4th
Flood (U)
Typ: Enchantment
Text: UU: Tap target creature without flying.
Rarita: C1
Edice: 4th
Gaseous Form (2U)
Typ: Enchant Creature
Text: Target creature neither deals nor receives damage during combat.
Rarita: C1
Edice: 4th
Giant Spider (3G)
Typ: Summon Spider
Power/Toughness: 2/4
Text: Can block creatures with flying.
Rarita: C1
Edice: 4th
Goblin Rock Sled (1R)
Typ: Summon Rock Sled
Power/Toughness: 3/1
Text: Trample Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn.
Rarita: C1
Edice: 4th
Holy Armor (W)
Typ: Enchant Creature
Text: Target creature gets +0/+2. W: Target creature Holy Armor enchants gets +0/+1 until end of turn.
Rarita: C1
Edice: 4th
Holy Strength (W)
Typ: Enchant Creature
Text: Target creature gets +1/+2.
Rarita: C1
Edice: 4th
Jump (U)
Typ: Instant
Text: Target creature gains flying until end of turn.
Rarita: C1
Edice: 4th
Lost Soul (1BB)
Typ: Summon Lost Soul
Power/Toughness: 2/1
Text: Swampwalk
Rarita: C1
Edice: 4th
Merfolk of the Pearl Trident (U)
Typ: Summon Merfolk
Power/Toughness: 1/1
Text:
Rarita: C1
Edice: 4th
Mesa Pegasus (1W)
Typ: Summon Pegasus
Power/Toughness: 1/1
Text: Flying, banding
Rarita: C1
Edice: 4th
Morale (1WW)
Typ: Instant
Text: All attacking creatures get +1/+1 until end of turn.
Rarita: C1
Edice: 4th
Nevinyrral's Disk (4)
Typ: Artifact
Text: Comes into play tapped. 1, TAP: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.
Rarita: R1
Edice: 4th
Pearled Unicorn (2W)
Typ: Summon Unicorn
Power/Toughness: 2/2
Text:
Rarita: C1
Edice: 4th
Phantasmal Terrain (UU)
Typ: Enchant Land
Text: Target land becomes any basic land type of your choice.
Rarita: C1
Edice: 4th
Piety (2W)
Typ: Instant
Text: All blocking creatures get +0/+3 until end of turn.
Rarita: C1
Edice: 4th
Pikemen (1W)
Typ: Summon Pikemen
Power/Toughness: 1/1
Text: Banding, first strike
Rarita: C1
Edice: 4th
Power Leak (1U)
Typ: Enchant Enchantment
Text: During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak.
Rarita: C1
Edice: 4th
Psychic Venom (1U)
Typ: Enchant Land
Text: Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Rarita: C1
Edice: 4th
Samite Healer (1W)
Typ: Summon Cleric
Power/Toughness: 1/1
Text: TAP: Prevent 1 damage to any creature or player.
Rarita: C1
Edice: 4th
Sea Serpent (5U)
Typ: Summon Serpent
Power/Toughness: 5/5
Text: Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.
Rarita: C1
Edice: 4th
Seeker (2WW)
Typ: Enchant Creature
Text: Target creature cannot be blocked except by white creatures and artifact creatures.
Rarita: C1
Edice: 4th
Shatter (1R)
Typ: Instant
Text: Destroy target artifact.
Rarita: C1
Edice: 4th
Terror (1B)
Typ: Instant
Text: Bury target non-black or non-artifact creature.
Rarita: C1
Edice: 4th
Tranquility (2G)
Typ: Sorcery
Text: Destroy all enchantments.
Rarita: C1
Edice: 4th
Twiddle (U)
Typ: Instant
Text: Tap or untap target land, artifact, or creature.
Rarita: C1
Edice: 4th
Wall of Wood (G)
Typ: Summon Wall
Power/Toughness: 0/3
Text:
Rarita: C1
Edice: 4th
White Ward (W)
Typ: Enchant Creature
Text: Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward.
Rarita: U1
Edice: 4th
Arenson's Aura (2W)
Typ: Enchantment
Text: W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Play this ability as an interrupt.
Rarita: U1
Edice: 5th
Armor of Faith (W)
Typ: Enchant Creature
Text: Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn.
Rarita: C1
Edice: 5th
Barbed Sextant (1)
Typ: Artifact
Text: 1, TAP, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th
Blessed Wine (1W)
Typ: Instant
Text: Gain 1 life. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th
Dandan (UU)
Typ: Summon Dandan
Power/Toughness: 4/1
Text: Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)
Rarita: C1
Edice: 5th
Dark Maze (4U)
Typ: Summon Wall
Power/Toughness: 4/5
Text: 0: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game.
Rarita: C1
Edice: 5th
Enervate (1U)
Typ: Instant
Text: Tap target artifact, creature, or land. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th
Goblin Digging Team (R)
Typ: Summon Goblins
Power/Toughness: 1/1
Text: TAP, Sacrifice Goblin Digging Team: Destroy target Wall.
Rarita: C1
Edice: 5th
Goblin War Drums (2R)
Typ: Enchantment
Text: Each creature you control cannot be blocked by only one creature.
Rarita: C1
Edice: 5th
Heal (W)
Typ: Instant
Text: Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th
Hipparion (1W)
Typ: Summon Hipparion
Power/Toughness: 1/3
Text: Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional 1.
Rarita: C1
Edice: 5th
Kjeldoran Skycaptain (4W)
Typ: Summon Soldier
Power/Toughness: 2/2
Text: Banding, flying, first strike
Rarita: U1
Edice: 5th
Krovikan Sorcerer (2U)
Typ: Summon Wizard
Power/Toughness: 1/1
Text: TAP, Choose and discard a nonblack card: Draw a card. TAP, Choose and discard a black card: Draw two cards, then choose and discard one of them.
Rarita: C1
Edice: 5th
Lhurgoyf (2GG)
Typ: Summon Lhurgoyf
Power/Toughness: */1+*
Text: Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards.
Rarita: R1
Edice: 5th
Mesa Falcon (1W)
Typ: Summon Falcon
Power/Toughness: 1/1
Text: Flying 1W: +0/+1 until end of turn
Rarita: C1
Edice: 5th
Portent (U)
Typ: Sorcery
Text: Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn.
Rarita: C1
Edice: 5th
Prismatic Ward (1W)
Typ: Enchant Creature
Text: When you play Prismatic Ward, choose a color. All damage dealt to enchanted creature by sources of the chosen color is reduced to 0.
Rarita: C1
Edice: 5th
Shield Bearer (1W)
Typ: Summon Soldier
Power/Toughness: 0/3
Text: Banding
Rarita: C1
Edice: 5th
Vodalian Soldiers (1U)
Typ: Summon Merfolk
Power/Toughness: 1/2
Text:
Rarita: C1
Edice: 5th
Venerable Monk (2W)
Typ: Creature - Cleric
Power/Toughness: 2/2
Text: When Venerable Monk comes into play, you gain 2 life.
Rarita: C
Edice: 6th
Remedy (1W)
Typ: Instant
Text: Prevent the next 5 damage this turn divided any way you choose among any number of target creatures and/or players.
Rarita: C
Edice: 6th
Warrior's Honor (2W)
Typ: Instant
Text: Creatures you control get +1/+1 until end of turn.
Rarita: C
Edice: 6th
Standing Troops (2W)
Typ: Creature - Soldier
Power/Toughness: 1/4
Text: Attacking doesn't cause Standing Troops to tap.
Rarita: C
Edice: 6th
Inspiration (3U)
Typ: Instant
Text: Target player draws two cards.
Rarita: C
Edice: 6th
Sea Monster (4UU)
Typ: Creature - Serpent
Power/Toughness: 6/6
Text: Sea Monster can't attack unless defending player controls an island.
Rarita: C
Edice: 6th
Storm Crow (1U)
Typ: Creature - Bird
Power/Toughness: 1/2
Text: Flying
Rarita: C
Edice: 6th
Dry Spell (1B)
Typ: Sorcery
Text: Dry Spell deals 1 damage to each creature and each player.
Rarita: C
Edice: 6th
Fog Elemental (2U)
Typ: Creature - Elemental
Power/Toughness: 4/4
Text: Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Rarita: C
Edice: 6th
Goblin Elite Infantry (1R)
Typ: Creature - Goblin
Power/Toughness: 2/2
Text: Whenever Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn.
Rarita: C
Edice: 6th
Skyshroud Falcon (1W)
Typ: Creature - Bird
Power/Toughness: 1/1
Text: Flying. Attacking doesn't cause Skyshroud Falcon to tap.
Rarita: C
Edice: 7th
Index (U)
Typ: Sorcery
Text: Look at the top five cards of your library, then put them back in any order.
Rarita: C
Edice: 8th
Storm Elemental (5U)
Typ: Summon Elemental
Power/Toughness: 3/4
Text: Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn.
Rarita: U2
Edice: Alliances
Angelfire Crusader (3W)
Typ: Creature - Soldier
Power/Toughness: 2/3
Text: [R]: Angelfire Crusader gets +1/+0 until end of turn.
Rarita: C
Edice: Apocalypse
Coalition Honor Guard (3W)
Typ: Creature - Flagbearer
Power/Toughness: 2/4
Text: If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Rarita: C
Edice: Apocalypse
Dega Disciple (W)
Typ: Creature - Wizard
Power/Toughness: 1/1
Text: [B], TAP: Target creature gets -2/-0 until end of turn.[R], TAP: Target creature gets +2/+0 until end of turn.
Rarita: C
Edice: Apocalypse
Divine Light (W)
Typ: Sorcery
Text: Prevent all damage that would be dealt this turn to creatures you control.
Rarita: C
Edice: Apocalypse
Helionaut (2W)
Typ: Creature - Soldier
Power/Toughness: 1/2
Text: Flying[1], TAP: Add one mana of any color to your mana pool.
Rarita: C
Edice: Apocalypse
Manacles of Decay (1W)
Typ: Enchant Creature
Text: Enchanted creature can't attack.[B]: Enchanted creature gets -1/-1 until end of turn.[R]: Enchanted creature can't block this turn.
Rarita: C
Edice: Apocalypse
Orim's Thunder (2W)
Typ: Instant
Text: Kicker [R] (You may pay an additional [R] as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, Orim's Thunder deals damage equal to that artifact or enchantment's converted mana cost to target creature.
Rarita: C
Edice: Apocalypse
Shield of Duty and Reason (W)
Typ: Enchant Creature
Text: Enchanted creature has protection from green and from blue.
Rarita: C
Edice: Apocalypse
Standard Bearer (1W)
Typ: Creature - Flagbearer
Power/Toughness: 1/1
Text: If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Rarita: C
Edice: Apocalypse
Ceta Disciple (U)
Typ: Creature - Wizard
Power/Toughness: 1/1
Text: [R], TAP: Target creature gets +2/+0 until end of turn. [G], TAP: Add one mana of any color to your mana pool.
Rarita: C
Edice: Apocalypse
Coastal Drake (2U)
Typ: Creature - Drake
Power/Toughness: 2/1
Text: Flying[1][U], TAP: Return target Kavu to its owner's hand.
Rarita: C
Edice: Apocalypse
Jaded Response (1U)
Typ: Instant
Text: Counter target spell if it shares a color with a creature you control.
Rarita: C
Edice: Apocalypse
Jilt (1U)
Typ: Instant
Text: Kicker [1][R] (You may pay an additional [1][R] as you play this spell.) Return target creature to its owner's hand. If you paid the kicker cost, Jilt deals 2 damage to another target creature.
Rarita: C
Edice: Apocalypse
Living Airship (3U)
Typ: Creature - Ship
Power/Toughness: 2/3
Text: Flying[2][G]: Regenerate Living Airship.
Rarita: C
Edice: Apocalypse
Reef Shaman (U)
Typ: Creature - Merfolk
Power/Toughness: 0/2
Text: TAP: Target land's type becomes the basic land type of your choice until end of turn.
Rarita: C
Edice: Apocalypse
Shimmering Mirage (1U)
Typ: Instant
Text: Target land's type becomes the basic land type of your choice until end of turn.Draw a card.
Rarita: C
Edice: Apocalypse
Whirlpool Rider (1U)
Typ: Creature - Merfolk
Power/Toughness: 1/1
Text: When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
Rarita: C
Edice: Apocalypse
Fishliver Oil (1U)
Typ: Enchant Creature
Text: Target creature gains islandwalk.
Rarita: C3
Edice: Chronicles
Flash Flood (U)
Typ: Instant
Text: Destroy target red permanent or return target mountain to owner's hand.
Rarita: C3
Edice: Chronicles
Runesword (6)
Typ: Artifact
Text: 3, TAP: Target attacking creature gets +2/+0 until end of turn. Any creature damaged by that creature cannot regenerate this turn; if such a creature receives lethal damage this turn, remove it from the game. If the target leaves play before end of turn, bury Runesword.
Rarita: C2
Edice: Chronicles
Wall of Heat (2R)
Typ: Summon Wall
Power/Toughness: 2/6
Text:
Rarita: C3
Edice: Chronicles
Kor Chant (2W)
Typ: Instant
Text: Redirect to target creature all damage dealt to any one creature you control from any one source.
Rarita: C
Edice: Exodus
Arctic Foxes (1W)
Typ: Summon Foxes
Power/Toughness: 1/1
Text: If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block Arctic Foxes.
Rarita: C1
Edice: Ice Age
Arnjlot's Ascent (1UU)
Typ: Enchantment
Text: Cumulative Upkeep: U 1: Target creature gains flying until end of turn.
Rarita: C1
Edice: Ice Age
Balduvian Shaman (U)
Typ: Summon Cleric
Power/Toughness: 1/1
Text: TAP: Permanantly change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells." Balduvian Shaman cannot change mana symbols. That enchantment now has Cumulative Upkeep: 1.
Rarita: C1
Edice: Ice Age
Clairvoyance (U)
Typ: Instant
Text: Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
Rarita: C1
Edice: Ice Age
Cooperation (2W)
Typ: Enchant Creature
Text: Target creature gains banding.
Rarita: C1
Edice: Ice Age
Elvish Healer (2W)
Typ: Summon Cleric
Power/Toughness: 1/2
Text: TAP: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature.
Rarita: C1
Edice: Ice Age
Errant Minion (2U)
Typ: Enchant Creature
Text: During target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from Errant Minion.
Rarita: C1
Edice: Ice Age
Essence Flare (U)
Typ: Enchant Creature
Text: Target creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if Essence Flare is removed.
Rarita: C1
Edice: Ice Age
Fylgja (1WW)
Typ: Enchant Creature
Text: When Fylgja comes into play, put four healing counters on it. 0: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants. 2W: Put a healing counter on Fylgja.
Rarita: C1
Edice: Ice Age
Illusionary Forces (3U)
Typ: Summon Illusion
Power/Toughness: 4/4
Text: Flying Cumulative Upkeep: U
Rarita: C1
Edice: Ice Age
Infuse (2U)
Typ: Instant
Text: Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Rarita: C1
Edice: Ice Age
Kelsinko Ranger (W)
Typ: Summon Ranger
Power/Toughness: 1/1
Text: 1W: Target green creature gains first strike until end of turn.
Rarita: C1
Edice: Ice Age
Kjeldoran Guard (1W)
Typ: Summon Soldier
Power/Toughness: 1/1
Text: TAP: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands.
Rarita: C1
Edice: Ice Age
Kjeldoran Skyknight (2W)
Typ: Summon Soldier
Power/Toughness: 1/1
Text: Banding, flying, first strike
Rarita: C1
Edice: Ice Age
Mistfolk (UU)
Typ: Summon Mistfolk
Power/Toughness: 1/2
Text: U: Counter target spell that targets Mistfolk.
Rarita: C1
Edice: Ice Age
Mystic Remora (U)
Typ: Enchantment
Text: Cumulative Upkeep: 1 Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect.
Rarita: C1
Edice: Ice Age
Orcish Lumberjack (R)
Typ: Summon Orc
Power/Toughness: 1/1
Text: TAP: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.
Rarita: C1
Edice: Ice Age
Rally (WW)
Typ: Instant
Text: All blocking creatures get +1/+1 until end of turn.
Rarita: C1
Edice: Ice Age
Ray of Erasure (U)
Typ: Instant
Text: Target player takes the top card of his or her library and puts it in his or her graveyard. Draw a card at the beginning of the next turn's upkeep.
Rarita: C1
Edice: Ice Age
Snow Devil (1U)
Typ: Enchant Creature
Text: Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking.
Rarita: C1
Edice: Ice Age
Warning (W)
Typ: Instant
Text: Target attacking creature deals no damage in combat this turn.
Rarita: C1
Edice: Ice Age
Zuran Enchanter (1U)
Typ: Summon Wizard
Power/Toughness: 1/1
Text: 2B,TAP: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn.
Rarita: C1
Edice: Ice Age
Capashen Unicorn (1W)
Typ: Creature - Unicorn
Power/Toughness: 1/2
Text: 1W, Tap, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Rarita: C
Edice: Invasion
Dismantling Blow (2W)
Typ: Instant
Text: Kicker 2U (You may pay an additional 2U as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, draw two cards.
Rarita: C
Edice: Invasion
Orim's Touch (W)
Typ: Instant
Text: Kicker 1 (You may pay an additional 1 as you play this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If you paid the kicker cost, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
Rarita: C
Edice: Invasion
Probe (2U)
Typ: Sorcery
Text: Kicker 1B (You may pay an additional 1B as you play this spell.) Draw three cards, then discard two cards from your hand. If you paid the kicker cost, target player discards two cards from his or her hand.
Rarita: C
Edice: Invasion
Protective Sphere (2W)
Typ: Enchantment
Text: 1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Rarita: C
Edice: Invasion
Restrain (2W)
Typ: Instant
Text: Prevent all combat damage that would be dealt by target attacking creature this turn.Draw a card.
Rarita: C
Edice: Invasion
Sunscape Apprentice (W)
Typ: Creature - Wizard
Power/Toughness: 1/1
Text: G, Tap: Target creature gets +1/+1 until end of turn. U, Tap: Put target creature you control on top of its owner's library.
Rarita: C
Edice: Invasion
Tower Drake (2U)
Typ: Creature - Drake
Power/Toughness: 2/1
Text: Flying. W: Tower Drake gets +0/+1 until end of turn.
Rarita: C
Edice: Invasion
Revered Elder (2W)
Typ: Creature - Cleric
Power/Toughness: 1/2
Text: 1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Rarita: C
Edice: Mercadian Masques
Alarum (1W)
Typ: Instant
Text: Untap target nonattacking creature. That creature gets +1/+3 until end of turn.
Rarita: C1
Edice: Mirage
Binding Agony (1B)
Typ: Enchant Creature
Text: For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller.
Rarita: C1
Edice: Mirage
Chaos Charm (R)
Typ: Instant
Text: Choose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target Wall.
Rarita: C1
Edice: Mirage
Crash of Rhinos (6GG)
Typ: Summon Rhinos
Power/Toughness: 8/4
Text: Trample
Rarita: C1
Edice: Mirage
Ersatz Gnomes (3)
Typ: Artifact Creature
Power/Toughness: 1/1
Text: TAP: Target spell is colorless. Play this ability as an interrupt. TAP: Target permanent is colorless until end of turn.
Rarita: U1
Edice: Mirage
Fetid Horror (3B)
Typ: Summon Shade
Power/Toughness: 1/2
Text: B: +1/+1 until end of turn
Rarita: C1
Edice: Mirage
Goblin Tinkerer (1R)
Typ: Summon Goblin
Power/Toughness: 1/2
Text: R, TAP: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer.
Rarita: C1
Edice: Mirage
Horrible Hordes (3)
Typ: Artifact Creature
Power/Toughness: 2/2
Text: Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.)
Rarita: U1
Edice: Mirage
Merfolk Raiders (1U)
Typ: Summon Merfolk
Power/Toughness: 2/3
Text: Phasing; islandwalk (If defending player controls any islands, this creature is unblockable.)
Rarita: C1
Edice: Mirage
Skulking Ghost (1B)
Typ: Summon Ghost
Power/Toughness: 2/1
Text: If Skulking Ghost is the target of a spell or effect, bury Skulking Ghost.
Rarita: C1
Edice: Mirage
Soar (1U)
Typ: Enchant Creature
Text: You may choose to play Soar as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+1 and gains flying.
Rarita: C1
Edice: Mirage
Seal of Strength (G)
Typ: Enchantment
Text: Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
Rarita: C
Edice: Nemesis
Ransack (3U)
Typ: Sorcery
Text: Look at the top five cards of target player's library. Put any number of those cards on the bottom of that player's library in any order and the rest on top of the player's library in any order.
Rarita: U
Edice: Stronghold
Wall of Blossoms (1G)
Typ: Summon Wall
Power/Toughness: 0/4
Text: (Walls cannot attack.) When Wall of Blossoms comes into play, draw a card.
Rarita: U
Edice: Stronghold
Thalakos Sentry (1U)
Typ: Summon Soldier
Power/Toughness: 1/2
Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Rarita: C
Edice: Tempest
Chainer's Edict (1B)
Typ: Sorcery
Text: Target player sacrifices a creature. Flashback 5BB (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Rarita: U
Edice: Torment
Mask of Law and Grace (W)
Typ: Enchant Creature
Text: Enchanted creature gains protection from black and protection from red.
Rarita: C
Edice: Urza's Destiny
Tormented Angel (3W)
Typ: Creature - Angel
Power/Toughness: 1/5
Text: Flying
Rarita: C
Edice: Urza's Destiny
Fledgling Osprey (U)
Typ: Creature - Bird
Power/Toughness: 1/1
Text: Fledgling Osprey gains flying as long as it's enchanted.
Rarita: C
Edice: Urza's Destiny
Aura Flux (2U)
Typ: Enchantment
Text: Each other enchantment gains "During your upkeep, pay o2 or sacrifice this enchantment.
Rarita: C
Edice: Urza's Legacy
Dark Privilege (1B)
Typ: Enchant Creature
Text: Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.
Rarita: C1
Edice: Visions
Death Watch (B)
Typ: Enchant Creature
Text: If enchanted creature is put into any graveyard, that creature's controller loses an amount of life equal to to its power and you gain an amount of life equal to its toughness.
Rarita: C1
Edice: Visions
Hearth Charm (R)
Typ: Instant
Text: Choose one - Destroy target artifact creature; or all attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
Rarita: C1
Edice: Visions
Index